Puzzlin' Parkour

Project Overview

Puzzlin’ Parkour is a metroidvania inspired 3D puzzle platformer with an emphasis on momentum, verticality and bursts of well timed, sequential chaos. For this project, I wanted to adapt and further my skill set by building a 3D game.

My Roles - Solo Dev

Programming
Systems Designer
Technical Designer
Level Designer
Narrative Designer
Programmer C#
3D modelling  
Animation

View Design Document Here!Play Here!

3D Level Design & Player Navigation

As the player acquires new abilities, the way in which they navigate the level evolves, giving them more tools to problem solve.
It was essential to ensure new abilities did not break the game. Some of these core considerations included:
- Is the player fully on-boarded and able to adapt to new mechanics & challenges?
- How can I engage the player enough to encourage navigation of the space?
- How do I reuse space (players returning to previously off-limit areas due to insufficient abilities at the time)?
- How will the player navigate new space?

Macro Design Chart

During development, I continually referenced the below chart. Overall, it helped dial in the projects scope. It served as a great guide for core components such as player onboarding, impact of new abilities & gameplay balancing. The chart ensured the player was kept within the realms of intrinsic motivation.

Main hall - all areas visible from here.
Player experiments with newly aquired core mechanic.
Player deflects incoming projectile.
After putting together a momentum based combo, the player takes aim & shoots switch to open door.